
Vik Reddy
The Arrow Project Morsus Mihi
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Posted - 2011.03.21 12:24:00 -
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Edited by: Vik Reddy on 21/03/2011 12:27:20 Interesting fact was the lag was actually 'manageable' (only took 15-20 minutes to cycle weapons) before dt... but after it was purely sickening. I think the node was not reinforced.
-Log in was blackscreened for 20 minutes. After 5 minutes of being logged in, chat windows and local froze. Local froze for me when it was at 1553 people. That is about 400 less than during the height of the fight, and when local was reported at 800 and dropping, lag was actually worse.
-It took an hour and a half to warp to the TCU at 30km. During this time I was locking the station for 45 minutes till it actually locked.
-By the time I warp to the TCU, there are reds and blues on field.
-All blues, and this is *confirmed* - all blues in our fleet and outside of it were stuck. The caps, supers, and titans that were on station with me were actually logged off the whole time but never disappeared.
-During all this, the reds (DRF) were not stuck at all and could mobilize as they wanted. This was confirmed, as the OP said.
-A single abaddon targets me, has 5 valkryies and artilleries on me at the TCU and dpses me as if there was NO lag. He cycles normally. I log off because the warp I initiated to a safe pos when I landed on the TCU won't work, and I KNOW it won't take effect until 1.5 hours later.
-At the TCU I am locking 5 targets for 10-15 minutes, none of them do lock, of course. I launch 3 Garde IIs and 2 Warrior IIs, which never do leave my drone bay. As I am taking damage from this Abaddon, who seems to have no problem, while I'm still trying to lock him, I decide to just log the hell out. Perhaps I can survive 15 minutes (assuming I don't become a ghost).
-Yeah you guessed it - I die anyway. In my death mail, the drones I launched are still in my drone bay of course. The warp I initiated to safe pos would not save me within 1.5 hours of getting hit by the lone abaddon and subsequent reds who did lock me in the time I logged off and in the next 10 minutes... how were they able to do all this and blues were not?
-FACT: If I stayed logged on - dead anyway. If I warped anywhere, dead anyway. If I warped back to the station - dead anyway. DRF dropped BUBBLES and supers on the station. Again... how were they able to do this?
-Finally, I log in the next day (today) and find myself back in my clone station. So after all that, my pod was a ghost too. And I was killed long after I logged off.
CCP, this is not acceptable. This is sickening. We pay real money for this, the ones who don't RMT, etc. People have spent months, MONTHS to acquire the amount of isk to buy these supercaps. And they lose them when they are NOT LOGGED ON.
And how do you all reply to that? Standardized messages, inhuman replies. Something has to change.
To the people who claim it's our own fault for bringing too many numbers, well slap yourself in the face right now. This is war, and in wars like this, things are at stake that will affect thousands. This is a battle we've fought for weeks, where double digit titans and supercaps have already died. We are a large alliance and we will keep bringing large numbers. In real life war, numbers make the difference. So do not spew that BS.
CCP, the state of large scale combat is broken. It needs to be fixed now. I hope something is being done right now to address these issues. Just imagine how much fun a 2000 local fight would be with zero lag... can you imagine the fun? Hell, doesn't have to be zero lag... even realistic lag, but not being stuck for hours and losing major ships and isk without being able to do anything. That's my dream, CCP, and the day this is fixed will be a good day. I just hope something is being done about it.
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